I have to declare it on the grabber.h as -
void Release();
- in that way it works!
This is ok? or I make a mistake in some point?
So on my grabber.cpp :
// input binding
InputComponent->BindAction(“Grab”, IE_Released, this, &UGrabber::Drop);
void UGrabber::Drop()
{
UE_LOG(LogTemp, Warning, TEXT(“Drop this object”));
}