Folliage pops in and out of scene

In this unreal scene from the environments course, the wood sorrel in the attached video appears to “pop” in out and of the scene as the character moves a short distance through the ground cover. Any idea how to fix this?

Please see what I’m talking about on you tube at

thanks in advance,


That’s actually a feature, not a bug! That’s something called “Level of Detail” or LOD.

What this does is switch between different assets or turns on/off certain aspects of an asset depending on how far away the player is in order to improve game performance.

You can adjust the distances for LODs (or turn them off completely) inside the details panel for that given mesh asset.

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