Folder Structure

For me, the folder structure that made sense was:

Chess Set
    L Assets
         L References
         L Textures
    L Models
    L Exports

For me it made sense to have the textures and reference material be an asset for me to use while I design the models and scene. In Exports I can easily find the output of my renders.

What makes “Assets” different from “Models”?
Is a model only a mesh?
And assets is mesh plus materials?

Hoe do you maintain the models and asset (copies)?

I see assets as a place where I can have the pieces that help me make the models, and those models in turn can become assets in a scene. As to how I maintain the model and asset copies I don’t quite get the question, maybe I am not so far ahead in the course to get it, can you elaborate on it please.

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