Flyning Tanks when start game from MainMenuLevel

I had to upgrade Unreal Engine because my version of Windows was causing bugs with menus.

One thing I notice is that even repeating the steps from this video, when I start the level from Start Menu created, it still see other Tanks fly away.

The only “solution” I found was disabling Physics simulation in the Blueprint constructor and enable again on “Event Begin play”

If anyone find a better solution, please respond :slight_smile:

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I had the same issue. It is addressed in later video’s but basically the collision meshes for the tracks were interacting with the collision mesh on the tank body. The fix was to resize the different collision meshes to not interact

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