I’m practicing fluid sim, need to turn up the resolution of fluid to be watery like.
Render time: 24 hours
Sample : 256
Res: 1280 x 720
Frame: 600
“https://drive.google.com/open?id=1PZD7la9e7da6yTmMM6hwd2v2e4HI0xku”
If the animation can’t be played this is what it looks like
Thank you for visit, any feedback will be appreciated.
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watched the vid, it looks a little goopy rather than water like in its movement. how ever the scean is beautiful and the stills look amazing with the water/fluid rendered as stills.
Thank you for your feedback, will change the fluid setting a little bit more. So far the only solution i know is turning up the fluid resolution or increasing fluid subdiv to make the fluid movement to be watery like, but it was taxing my cpu heavily and often result in blender not responding.
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I’m not to familiar with the fluid system yet, but it could be those or possibly the frame rate or even the simulation variables as far as it’s speed of travel. I attempted a water sim a long time ago. It took my PC 3 or 4 days to render.
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that’s great, white_jackal. I think your fluid are more look like water than mine
Thanks
I hope you get it figured out, very interested to see it.