I decided after a little bit of a break that I wanted a procedurally generated cracked-tile texture instead of fragment modules.
So I decided to make it a shader instead! After a bit of experimenting with bump maps, I’m happy with how it came out!
I decided after a little bit of a break that I wanted a procedurally generated cracked-tile texture instead of fragment modules.
So I decided to make it a shader instead! After a bit of experimenting with bump maps, I’m happy with how it came out!
Interesting variation of the texturing from the course.
I wanted to challenge myself a bit with shading nodes for this one. It’s not “ideal” but I’m more satisfied with it than I was with the “chunk” tiles.