Floor Tiles for Dungeon - Attempt 2

I decided after a little bit of a break that I wanted a procedurally generated cracked-tile texture instead of fragment modules.

So I decided to make it a shader instead! After a bit of experimenting with bump maps, I’m happy with how it came out!

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Interesting variation of the texturing from the course.

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I wanted to challenge myself a bit with shading nodes for this one. It’s not “ideal” but I’m more satisfied with it than I was with the “chunk” tiles.

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