This is a little tricky if you don’t notice it, and it can be hard to see what is going on. In the lecture, Rick demonstrates how to flip a tile asset horizontally by changing the X axis of the scale to -1.
This works, but if you change that X value back to 1, it doesn’t flip back. That is because what it’s really doing is when you change the Scale’s X axis to -1, it also changes the Y value on Rotation to 180, and it doesn’t change it back to 0 when you reset the X scale to 1.
Before the flip:
After the flip:
Resetting the Scale (note that the rotation stayed at 180 and the asset didn’t flip back):
To fix this, you just need to manually reset that y rotation to 0.
This begs the question, why change the scale to -1 at all? You can just flip the asset by manually setting the y rotation to 180 or 0 while leaving the x scale at 1.
Is there some benefit to changing the scale to -1?