Flipped archway normals

After completing this and exporting to FBX then importing into Unity, I realized that my door archways had their normals reversed:
image

I had to go back and select the arches and Mesh->Normals->Flip.
image

Not sure what I did originally to make this mistake.

To see this in Blender, under Overlays->Normals you can check Display Normals.

Wrong:
image

Right:

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Easier way to see is to go to the overlays and tick the Face Orientation box. Red is bad Blue is good.
Normals direction, key thing to check all the time!

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