Flappy Pegasus

Play it yourself here!



Finally refactored all the code today and got it to a point I was content with, so I posted it to itch.io

I am almost done with my version of Jetpack Joyride as well, think I’ll get it posted tomorrow. Let me know if you are able to give this one a try!

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Good stuff =)

Just thought I’d let you know that the backgrounds, etc. don’t repeat when the window is resized.

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Would you be able to attach a picture of that? I’m not able to replicate getting the parallaxes to stop working so far

Sure. This is what I saw when I ran the game - I didn’t do anything more than click the Play Game button:

As you can see, the window is automatically maximized instead of respecting whatever size you set for it.

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Hello, first I have to say, you made your game very nicely.
I like that art, gameplay is smooth, tried to replicate the issue @CoreyKnecht mentions
and was sucessful.

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I had to go into the itch.io settings and enable full screen to be able to do it myself, is there perhaps a setting that automatically full screens a game when you run it?
It’s odd because my current settings for it shouldn’t allow a full screen anyways:

Going Full Screen definitely shows the bug; I was also able to replicate now.


I still see the backgrounds moving, but since the game was only coded for functioning at 760 px width it makes it play super messed up lol.

Perhaps there’s something I’m missing in my Godot project settings that forces the screen to stay at the size I set. I’ll have to look into this a bit more.

Thank you to both of you for helping confirm the bug, for now I’ll put a note to add that full screen breaks the game view.

Since you mentioned hitting run immediately did that for you, just showing how the view should be here:

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I’d check Speedy Saucer in the 2D course - the texture-repeating stuff in there will probably be helpful.

I’m assuming you mean Godot and not Itch, since the Itch setting is visible in your screenshot. Have a look at the settings in Project Settings–>General–>Display–>Window.

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