I was having trouble with the canvas being much to large to fit in the camera view, and it seems that others here are too. For me the fix was to change the screen space setting - of the canvas - in the inspector to “screen space - camera” and assign the render camera to Main Camera.
(Probably obvious but it took me a while to find; hopefully this might save someone else some time).
@Ed_B This helped me fix the same issue i was having. Can anyone explain why this needs to be setup this way when the tutorial has it setup correct? is this a new functionality or something we missed? Thanks! @ben@Rick_Davidson
I tried this same fix in Unity 2019.2.13f1 but it didn’t fix my issue, and i am stuck on how to fix it?
Is there something else stopping this from working in this version of Unity?
Cheers,
Rob