I cannot seem to get my AI controllers to find the player tank, but not because the search comes back as a nullptr. Instead, they all seem to think the first AI tank they find has the FirstPlayerController.
I have the BattleTankGameMode, PlayerController, Tank_BP, and the rest configured correctly as far as I can tell, and I’m using the GetWorld()->GetFirstPlayerController()->GetPawn() just like Ben is. Any ideas?
Oh, and on a side note: while using GetPawn()->GetName() on the player’s tank returns a reasonable name, doing so on the Ai tanks brings back a really long name like ‘s 910350720s’; is that normal?