Hello,
I’m currently following the Unreal 2D class. I’m at video 2.9, and after cleaning & rebuilding the project like in the video, I’m getting the following error messages when launching the unreal project:
Of course, If I press “yes” it says that it cannot be rebuild and need to rebuild from the source.
If I press “no”:
I checked the Build.cs file, to check the modules we added at the start of the course, it’s still there:
> // Copyright Epic Games, Inc. All Rights Reserved.
>
> using UnrealBuildTool;
>
> public class Desert_Racer : ModuleRules
> {
> public Desert_Racer(ReadOnlyTargetRules Target) : base(Target)
> {
> PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
>
> PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", "Paper2D" });
>
> PrivateDependencyModuleNames.AddRange(new string[] { });
>
> // Uncomment if you are using Slate UI
> // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
>
> // Uncomment if you are using online features
> // PrivateDependencyModuleNames.Add("OnlineSubsystem");
>
> // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
> }
> }
I don’t have any error when building the project in visual studio 2022.
Hope someone have a fix.
Thanks