(Fix) Error for Generated_Body when trying to include Engine/TriggerVolume.h

So, I’ll try to keep this short and simple. The macro system for unreal doesn’t like there to be only one empty space under the macros (From my understanding, Generated_Body() is a macro). So, the simple fix to get IntelliSense to stop acting up is to:

1: add another blank line under the macro.

2: you can also remove the white space between Generated_Body and the next line of code.


Thanks for this

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