Still experimenting with environment maps, merging real photo with 3D mesh shadow and Lighting.
I needed to solve some problems with the shadow on the wall, which has a fence.
So, I created the fence also in 3D, to embed the shadow more into the scene.
Because of the low lighting I had to increase the samples to 2000. But still the outcome had a lot of noise. To solve that, I added a Gaussian blur in the composition nodes.
There I found also a glare node, which I added also with a small effect.
Why red and green lights? Just because ships use the same signaling.
That’s it. Happy rendering and many creative moments.