I’ve attempted various courses over the years. Probably over the last 5 years or so. Unreal Engine/Blender weren’t for me. I tried the old Unity3D, the old Unity2D, the new Unity2D, and none of them really stuck. But I figured out the solution: ignore the part of my brain going “it’s not a sprint, go at your own pace!”
No, for me at least, it needs to be a sprint. I think my chances of finishing a course and gaining the starter knowledge I need is better if I do it that way. After months of internal debate, I got the Godot 2D course. This was 4 nights ago, now. I just finished it earlier this evening. After years of trying courses and failed attempts, across both UDemy and now the Gamedev.tv website proper, I did it!
So, naturally, I’m off to go do the Godot C# 2.5D course. I have a baseline knowledge of Godot now, but if I’m gonna make a rhythm game I would like to at least know C#/maybe branch into C++ in the future to get this sort of thing done. GDScript was a nice primer, but I have latent C# knowledge from prior Unity experience.
This is a lot of fun!