First time finishing a Gamedev.tv course! [Godot 2D]

I’ve attempted various courses over the years. Probably over the last 5 years or so. Unreal Engine/Blender weren’t for me. I tried the old Unity3D, the old Unity2D, the new Unity2D, and none of them really stuck. But I figured out the solution: ignore the part of my brain going “it’s not a sprint, go at your own pace!”

No, for me at least, it needs to be a sprint. I think my chances of finishing a course and gaining the starter knowledge I need is better if I do it that way. After months of internal debate, I got the Godot 2D course. This was 4 nights ago, now. I just finished it earlier this evening. After years of trying courses and failed attempts, across both UDemy and now the Gamedev.tv website proper, I did it!

So, naturally, I’m off to go do the Godot C# 2.5D course. I have a baseline knowledge of Godot now, but if I’m gonna make a rhythm game I would like to at least know C#/maybe branch into C++ in the future to get this sort of thing done. GDScript was a nice primer, but I have latent C# knowledge from prior Unity experience.

This is a lot of fun!

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Whatever works! Congratulations both on figuring that out about yourself, and for completing the course ^v^

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Thanks~ Getting through the 2D course was also a lot easier since I had a lot of latent Unity knowledge still, along with basic object-oriented programming knowledge that made it a lot easier to pick up on what was going on. I’m feeling that now going through the Godot C# course too, I’m having no trouble following what’s going on so far (I’m towards the end of Section 3 right now)

If I were doing a personal project I intended to release I might not go as fast, but this is for learning, and I can learn pretty quickly if I have a baseline understanding of what I’m trying to learn. It also feels really good to be in an intermediate course for once. It feels like a 200 level course in college-- I don’t have to skip through concept introductions that I already know, and I can be presented with more challenging things that let me do more complex stuff

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I can relate to this, doing things at a decent speed helps me too. Ever entered a gamejam? I leant a lot in a short space of time doing a couple of them because I just had to get on with making the game.

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I’d definitely be interested in joining one in the future~ I feel like I’m approaching a point where I have enough baseline knowledge to make something on my own, and figure out the things I don’t know by myself. I’ve always wanted to do a game jam, but didn’t have enough fundamental knowledge to know what I’m doing. Also, I’m holding off on trying any experimental/self-driven projects for now until I finish the Godot C# course so I can stay on target :sweat_smile: I feel so much more at home with C#. I’m about to start Section 5 which is more of that

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