Here it is, in all its glory. I needed quite a few extra lights to get the effect I wanted.
Eevee render engine
Cycles render engine
Big difference noticed with Eevee and Cycles already: the detail with shadows is much more pronounced than with Eevee. I’m sure you can get a similar effect with Eevee, however I just don’t know how to yet.
Cycles produces a lot of noise as well, which I’m sure will be covered on how to reduce that in future lectures.
Another thing I noticed was with Eevee, the light bleeds through and around objects a lot. Playing around with the contact shadows in the Object Data Properties seems to reduce it a bit, however I still had light bleeding through the well.