Here is my first iteration of the rocket game. Models made in blender.
Fist test the rotation was way too fast for my liking so I ended up using this formula for the rotation.
const float speed = 60f;
Vector3 rotation_speed = Vector3.forward * Time.deltaTime * speed;
Then I used rotation_speed in my transforms so I didn’t have to make changes to it at two places.
I used the windows 10 game recording to get my video. If there is a better way to record the video I’m all ears to get it better.