First iteration of my rocket movement

Here is my first iteration of the rocket game. Models made in blender.

Fist test the rotation was way too fast for my liking so I ended up using this formula for the rotation.

const float speed = 60f;
Vector3 rotation_speed = Vector3.forward * Time.deltaTime * speed;

Then I used rotation_speed in my transforms so I didn’t have to make changes to it at two places.

I used the windows 10 game recording to get my video. If there is a better way to record the video I’m all ears to get it better.

2 Likes

Beautifully done!

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