First attempt at making anything

it’s just a rocket/space ship ish thing. the big problem I had was once I made a wing I could not figure out how to flip it after I duplicated it like I would in a 2d drawing so I ended up just trying to freehand it and it turned out ok but if the wings were measured they are prob not positioned perfect and when I added the booster cone it ended up attached to the sphere

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Be patient it will be explained.
It involves a “Mirror-modifier”. Which duplicates an object as a mirror.
I like your design! Strong and recognizable.

Great first model! Welcome!

As FedPete wrote, you can build half a mesh and get the other half mirrored with the mirror modifier, however, if you only need to mirror a single part of the mesh you can follow these steps:

  1. Select an object (or a vertex, an edge or a face, it works with everything that has a position in the 3D space) that’s exactly between the element you want to mirror and where the mirrored part must end in relation to the mirroring axis (in your case you could select the cockpit, tail, fuselage or exhaust)
  2. Move the cursor to the selected element
  3. Select the element you want to mirror (in your case the wing) and duplicate it
  4. Set the transformation pivot point to 3D cursor
  5. Hit “S” to scale the duplicate, then select the axis along which you want to scale (in your case I think it would work with Y, you can try and undo if it turns out in the wrong place, and then it’s probably X), and set the scale amount to -1

At this point you should have your wing mirrored and in the right place

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It’s a trick.
But then you also need to change the face normals.
Because of the -1 scale. It’s like a sock turning inwards, outwards …

To solve this you need an extra step also.
In edit mode, select ALL ‘a’. Then press ‘shift n’, to flip the normals.

But again, you will learn this. Have fun!

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Good start to a long journey, lots to find out how to do. Thinks that seem hard can later be done easily.

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