Hi there!
So I got to finish my UV. Now, there is some stretching, but the colour grid doesn’t seem to be showing too many problems with it. However, I’ve noticed something that I thought would be worth mentioning. When I was unwrapping clothing and armour, I ran onto some stretching problems due to the way of rendering, and I was trying to correct it via triangulating. When I did that, I’ve noticed that this totally messed up my sculpting on the multiresolution modifier. Granted, my elements are a bit more complicated than those presented on the course, but that got me thinking: wouldn’t it be a safer approach if we first modelled the item, THEN marked seams and unwrapped it, repaired the stretching AND ONLY THEN moved to sculpting with multires? What do You guys think?
My UV here below. As usual, any feedback is appreciated