Finished the Triple X Section

I had fun learning the basics of C++ in this section and can’t wait to start the next one!
My code is mostly the same as the instructor’s. However, I used my own story for the game.

#include <iostream>
#include <ctime>

void PrintIntroduction(int Difficulty)
{
   // Print explanation messages to the terminal
    std::cout << "\n\n";
    std::cout << "=================================================================\n";
    std::cout << "|A jinni tells you to solve a puzzle to get out of maze " << Difficulty << "...    |\n";
    std::cout << "|Enter the correct combination of numbers to solve the puzzle   |\n";
    std::cout << "=================================================================\n";
}

bool PlayGame(int Difficulty)
{
    PrintIntroduction(Difficulty);
    const int NumberA = rand() % Difficulty + Difficulty;
    const int NumberB = rand() % Difficulty + Difficulty;
    const int NumberC = rand() % Difficulty + Difficulty;

    const int NumberSum = NumberA + NumberB + NumberC;
    const int NumberProduct = NumberA * NumberB * NumberC;
   
    // Print NumberSum and NumberProduct to the terminal
    std::cout << "\n+There are three numbers";
    std::cout << "\n+The numbers add up to: " << NumberSum;
    std::cout << "\n+The numbers multiply to give: " << NumberProduct << std::endl;

    // Store player's guess
    int GuessA, GuessB, GuessC;
    std::cin >> GuessA >> GuessB >> GuessC;
    
    int GuessSum = GuessA + GuessB + GuessC;
    int GuessProduct = GuessA * GuessB * GuessC;

    // Check if player's guess is correct
    if (GuessSum == NumberSum && GuessProduct == NumberProduct)
    {
        std::cout << "\nYou got out of this maze...";
        return true;
    }
    else
    {
        std::cout << "\nThe jinni gives you another chance... Try again";
        return false;
    }
}

int main()
{
    srand(time(NULL)); // seeding rand(), creating differenct sequences based on time of day
    int LevelDifficulty = 1;
    const int MaxDifficulty = 5;

    while (LevelDifficulty <= MaxDifficulty) // Loops game until all levels completed
    {
        bool bLevelComplete = PlayGame(LevelDifficulty);
        std::cin.clear(); // Clears any error flags
        std::cin.ignore(); // Discards the input buffer; up to one character only

        if (bLevelComplete)
        {
            ++LevelDifficulty;
        }
    }

    std::cout << "\n\nYou cleared all the mazes...\nCongratulations!";  

    return 0;
}

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