Hello,
I’ve always wanted to build video games for a career, however, as a musician, it was always as a composer writing music for them. After having a hard time finding teams to work with, I decided to learn to program. After making it past the tank portion of the UE4 course, I decided to build a game to compose music for. I spent the last year working on my doctoral applications, in composition, which included building an RPG and writing the music for it. I had chronicled my progress in the FINISH it course (First Attempt at an RPG), as I was taking that course to try and keep motivated.
Almost everything was done in C++ with components, the exceptions are pretty much limited to the UI. At the time, I had not had any experience with tools like blackboard and ai perception so the AI were programmed just using the AI controller.
Here is the gameplay video I made complete with music.
Here is the link for the game demo. Controls are not listed in a game menu at the moment, however they are basic wasd movement with mouse click for attack and selecting. Equipping an item requires a click and dropping items requires a click and drag off the window into the world.
https://drive.google.com/drive/folders/1Xi4QAiuaxn2_dqjgUGWYAJaFfNlPcLXa?usp=sharing
Known bugs:
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After the boss, there is a mine key. If another item is picked up after picking up the key, or another item is equipped after pickup up the key, for some reason the mine shaft door won’t open. If, however, you pick it up last, the door opens just fine.
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Sometimes the Innkeeper does not register the quest is completed, however, if you go into the shop screen and back to talking to the innkeeper as in my video, he will complete the quest.
I hope you enjoy!