I finally finished retopology for my orc, which really was a lot of work.
I’m not sure if I made the right decisions on where to go with actual polygons and where to go just with normal maps as this section, in my opinion, was a bit brief.
I used the trail version of Quad Remesher for some parts and cleaned them up a bit manually. It doesn’t make perfect topology but I hope good enough for nonanimated areas.
The face was done by hand.
Face count is now 32000.