Finished my dino!

Finally finished the low poly dino! I had to start over when i was at the Claws, because I’ve noticed, that the verticles at some pont on the legs are weird and made the leg look like its open and i had no clue how to fix it. I won’t make a new post of it to ask for help, but i will put the image here for reference, so maybe someone can help me what to do in this situation.

So the first try what i left there
dinogonewrong

and my second and also finished dino

I’m very proud of it, never thought i’ll actually be modelling something in my life :smiley:

7 Likes

Difficult to say, with such a small segment of the work space.

General Q&A note

Help us all to help you.
Please give full screenshots with any questions. With the relevant panels open.
This can be done by Blender itself, via the ‘Window’ menu bar top left-hand side.
On that menu dropdown is ‘save screenshot’.


With more Blender knowledge, you can manage and fix mistakes. But also procedures on how to minimize those errors. Experience counts, so try to do many small projects. Or repeat a certain project, but then from memory.

Have fun!

4 Likes

Fine end result. Perhaps add eyes and teeth as a little extra detail?

3 Likes

The end result looks great. Well done.

I agree with NP5. If you feel able, push yourself to add some extra details like the teeth and eyes.

3 Likes

Not sure how that happened because normally leg is extruded from body half? Sometimes things get corrupted or a slip of the mouse [don’t I know it]. So either delete some new work or even whole file and start again. Looks like you got it sorted though. Well done!

1 Like

probably forgot to box select the verticles so only half of it went down, but until i realized was already too late. Actually my question was, that is it fixable, or do i need to start always at the beginning if something like this happens in the future?

2 Likes

No, but is depends on the process your working in and your own skills.
As a beginning student, it’s best to keep versions of a project. Blender has a nice features to do this.

  • When “Save as” you have an option (+/-) button to increase a file number
  • In the preference you can increase the automatic save file amount. By default it is 1, you can see that with the .blend1 extension.
  • You can also duplicate (Shift d) an object and hide it using a collection (map) as a temporally save.
  • Increase in the preference the number of undo steps!

  • We all try to use Blender modifiers because it allows a non-destructive way of managing objects and its properties.
  • If you do a destroy action (Apply a modifier for example), and you’re not sure. make a copy.
  • Sometimes, as a beginner, it’s best to redo parts of the project. You will learn a lot and increase your muscle memory. Especially when you try to do it from memory.

Have fun!

4 Likes

Good tips!

2 Likes

I think can be easier to select a face or groups of faces then go into orthographic projections to extrude and scale to match a reference for example. To correct you may be able to loop cut the leg [or knife cut] to add more vertices to leg then merge vertices with body part?

I sympathize with you because in the latest course I am doing I kept mucking up and correcting but was perplexed as to what I had done wrong because mesh looked okay but was not manifold. Then I realized that in edit vertex or edge mode you could select non manifold vertices which helped isolate problem.

You’ve been given some good advice by others here so hopefully you will become more confident in the future. Best wishes.

2 Likes

Excellent job! If those are redwoods, that is one HUUUUUGGGGEEEEE dinosaur :).
Really dig the tongue - I am seeing it animated like a Harryhausen stop-motion monster in my head.

3 Likes

Privacy & Terms