[FINISHED] ChessSet - CW - Now with tangible 3D

Final scene: ( Render time 0:10:09)

Wireframe of the scene:

Decided to try and print one of the parts, first did a miniature, than a ~50% scale.
I was worried about the overhangs, but the sphere on the top ended messed up instead… :frowning: :

The board was made form a simple profile and “bridge edge loop”:

The lines between the cells on the board are not texture, they are physically there.
Its just a small inset and than lifted up on Z:

Will be updating this thread as I go.
Pawn:

Bishop:

Couldn’t help myself, set around an hour with google to figure out lighting and texturing a bit.

Queen:

Top of her sphere is in quads ( no tris instructed in the video ):

Knight, spent too much time on him as it is…

Making the mane felt like modeling a Stegosaurus: :stuck_out_tongue:

Rook:

King:

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Those are fantastic for a high-def set! I really like your “stego” :slight_smile: Great work!

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Looks good :slight_smile:

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Thanks, I have a bit of experience with technical modeling (FreeCad), but not so much with organic, thus felt a bit tedious, but I guess practice…

Thank you.

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Absolutely love this.

Your bishop in particular is absolutely perfect.

Love the gold trims on the board itself as well as the slightly razed squares. It makes a really noticeable difference.

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Thank you,

I think I spent a bit too much time on him, just couldn’t stop.

The board gave me grief actually, couldn’t get it to look right with the regular render and texturing ( had a line on the side where the texture broke, looked like a seam between 2 textures an no amount of tweaking the numbers or the geometry helped ) ,
so had to sit around to figure how to UV unwrap and render in ‘cycles’.

@CyberWolf Nice work. I especially like the fact that you 3D printed some of it! I contemplated doing that as well.

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