I scaled the pawn and then moved the loops to where I thought they should be. The top of the Bishop from the set I chose was very different. So I altered the top of the scaled pawn by removing vertices, creating new faces and moved them into a ‘V’ shape. Then I added a new cylinder for the inset section and subdivided the vertical edges. After that I had it looking pretty good.
BTW, while I was in edit mode and the object was "display as: Wire’ I was able to select even the hidden vertices while in lookdev mode. It sure make modeling easier to be able to see the imported image all of the time.