UE Version : 4.22.3
VSCode Version : 1.36.1
So, I’m posting this because I was a little bit frustrated on this video.
I had the right answer, that I found on the UE documentation, but I thought it was wrong because VSCode didn’t show up all the methods I could use when typing Actor->
even though I had the right headers files included.
Typing TotalMass += Actor->FindComponentByClass<UPrimitiveComponent>()->GetMass();
didn’t get me any errors, but as a piece of an advice :
Always use and trust the UE documentation before anything else, it’ll guide you better, even if it slows you a bit.