Finally my first normal map!

So after a whole evening of headaches I finally managed to bake my first normal map on the wall part of my church.
Turns out that the main reason I kept on getting “corrupted” maps was that I was using the scaled UV-map from the bricks texture instead of a unique one. Additionally I moved the LP part to the side (wasn’t a great idea either). Might be an idea in the future to finish watching the videos to avoid stuff like this. :slight_smile:


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