Finally finished my dungeon

I haven’t had a lot of time to do Blender things lately, but I finally finished my dungeon from the complete beginner course. Stayed pretty close to the tutorial on this one. I did some renders in both Eevee and Cycles, just for fun.

Eevee:


Cycles:

Some interior shots:



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The center is maybe a little dark, but a great result overall :+1:

Have fun with the rest of the course; should be easy for you if you haven’t already done it =)

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Thank you! It is interesting how, at least in this scene, Cycles is brighter than Eevee. I think it has something to do with Eevee Next only computing raytracing for lights in frame. There’s also a huge difference in the apparent brightness between looking at the pictures on my computer vs my phone :laughing:

I think you might be overestimating my Blender prowess :sweat_smile:
I’m still very much new to modeling, so I can definitely use the practice!

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Interesting; I hadn’t considered how screen brightness (hardware) would play into something like this.

Fair enough, hard surface modelling is a very different beast and requires learning a different workflow as a result. Let’s put it this way: that raging star/sun you made for the Collab a few months ago leads me to believe you’re not the average beginner that the course was designed for!

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I appreciate your vote of confidence :slightly_smiling_face: but I’ll point out that collab submission was a sphere :rofl:

I think the only real benefit I have over most people starting with Blender is a lot of mathematical experience, so the procedural node-based parts of Blender are pretty intuitive to me. But practice is how you learn a tool, so I’m gonna try to keep plugging along!

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Very good result! I like the way separating rooms with doorways and adding columns to the large room add quite a bit of atmosphere.

I agree on that one. Maybe add a torch to one of the columns to shine some light into that middle section?

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I really like the work you’ve done here! One thing to remember about lighting is that your scene doesn’t actually need to have a physical light emitting entity (like the torches) for you to add a light source that generally illuminates things.

We’re aiming to create a version of reality that looks good, and a lot of the time with lighting in games and film, that includes brightening things up so the player/viewer can see what’s happening. The ambient lighting comes from the same place the music does ^_~

I look forward to seeing more of your work!

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