I haven’t had a lot of time to do Blender things lately, but I finally finished my dungeon from the complete beginner course. Stayed pretty close to the tutorial on this one. I did some renders in both Eevee and Cycles, just for fun.
Thank you! It is interesting how, at least in this scene, Cycles is brighter than Eevee. I think it has something to do with Eevee Next only computing raytracing for lights in frame. There’s also a huge difference in the apparent brightness between looking at the pictures on my computer vs my phone
I think you might be overestimating my Blender prowess
I’m still very much new to modeling, so I can definitely use the practice!
Interesting; I hadn’t considered how screen brightness (hardware) would play into something like this.
Fair enough, hard surface modelling is a very different beast and requires learning a different workflow as a result. Let’s put it this way: that raging star/sun you made for the Collab a few months ago leads me to believe you’re not the average beginner that the course was designed for!
I appreciate your vote of confidence but I’ll point out that collab submission was a sphere
I think the only real benefit I have over most people starting with Blender is a lot of mathematical experience, so the procedural node-based parts of Blender are pretty intuitive to me. But practice is how you learn a tool, so I’m gonna try to keep plugging along!
I really like the work you’ve done here! One thing to remember about lighting is that your scene doesn’t actually need to have a physical light emitting entity (like the torches) for you to add a light source that generally illuminates things.
We’re aiming to create a version of reality that looks good, and a lot of the time with lighting in games and film, that includes brightening things up so the player/viewer can see what’s happening. The ambient lighting comes from the same place the music does ^_~