Final Wrapping of Section 2

While wrapping my Section 2 classes I really wanted to implement all that I have in this modal, really learned a lot on the course of developing the modal.

One thing I like to share to you all, that really amazed me while modeling using linked object (alt + d).
( To Recap what is linked object. It is the group of objects that shares the same property, if you edit the master object the other linked object also get edited )

  • FirstI have created one Tyre of my modal,
  • Then I took Duplicate link (alt+d) for other 9 Tyres
  • There is a option in Object menu -> Mirror -> X, Y, Z Global,
  • I gave a mirror of X :heart_eyes:, Really helpful in my modal for the Tyres, works just like mirrors
  • Then The AMAZING Thing :smirk:
    • I created another Object from sphere for Nuts, Then I joined the Nuts (Using Ctrl + J ) to the sphere It was just awesome to see the change was applied to all the linked Tyres :scream::heart_eyes::heart_eyes::heart_eyes::sunglasses:
      JUST AWESOME

4 Likes

That is a great truck, well done! :+1:

1 Like

That is incredible!

WTFrack!!!

Awesome!!!

Obviously someone who not only thinks/visualizes outside of the box, but also loves modelling, especially considering this is for the block model section!

Very well done, matey :slight_smile:

:smiley:

Privacy & Terms