Final scene

The last two week i was busy experimenting with the scene, here are a couple of shots i made, there is a lot to improve, i think i will come back to this scene later and fill it up more with assets.
I hope you like it!


@Richard_Vekony Hey Richard,
Wow, the renders of your scene look amazing. Very well done mate.
Very nice texturing details, there is a lot to see in your scene.
I can tell you put a lot of time and effort into your scene.
Of course, there is always room for improvement, we are on a learning journey. :smiley:
At the moment of writing, my computer is busy rendering the final scenes ass well.
I will post them here tonight (I hope).

Thank you Bram, i enjoyed this chapter very much, we learned a lot. Iam not running to do the head chapter now. I would like to make a new sci-fi corridor scene, going lowpoly, and import it into Unreal Engine. I know Ben and Michael are on Unity side, i tried both of them and i will stick to Unreal.
You were silent since last week, i knew you were busy preparing the final :wink: Iam waiting your pictures!

Great textures, how did you do the rocky walls?

Wow, nice scene !

I really like the tomb texture, you used a displace modifier right ? I think it adds very cool details to it :+1:

And the red lighting scene is awesome too, nice atmosphere :wink:

Cheers !

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