Final Render, and as usual, i when nuts with it

like i did in the chess set, i went crazy and made a small scene.
here’s the details.

these are the notes i kept in the blend file as i went.
*created base not from bezier.
box modeled instead due to
frustration.

*going for a more technically
accurate lamp with hinges

*armature bones are constrained
by rotation to have a more
realistic movement limit.

*Box modeled the lampshade, as
i wasn’t happy with how the
curve version was working out and
it seemed like more work than it
was worth.

*trying to clean up the
‘fireflies’ on render. isn’t
going well. but i think i
fount a happy medium.

*Added Custom Bone shapes.
This will make animating the rig
easier.

The system i rendered on is a Dell Precision T5500 workstation.
Specs:
Dual Intel Xeon L5520 2.27Ghz processors
24 Gb RAM
Geforce GTX 960 2GB

I rendered at 50% of 1080 to keep render time and file size down.
i also limited light bounces to half of what they are by default, made the frames darker but it saved some render time. I also played with the clamp options in the samples section to help eliminate artifacts and “fireflies”.

As recommended i rendered to png then in a new blender file i used the video editing to import a image sequence, and imported a collection of sounds from freesound.org to fill out the audio.

the final export was the ffmpeg video option using the h.264 for mp4 presets and aac audio preset.

Final Render::


OpenGL render to test timing and showcase the custom bone shapes for the lamp::

I could tinker with this forever, at some point you just have to say its done and move on. lol

11 Likes

This is amazing what was the render time?

the total render time was 8 hours.
took approximately 30 seconds per frame @ 1000 frames.

i opted for 30 fps instead of 24. its just a personal preference.

Really nice animation :slight_smile:

Awesome

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