like i did in the chess set, i went crazy and made a small scene.
here’s the details.
these are the notes i kept in the blend file as i went.
*created base not from bezier.
box modeled instead due to
frustration.
*going for a more technically
accurate lamp with hinges
*armature bones are constrained
by rotation to have a more
realistic movement limit.
*Box modeled the lampshade, as
i wasn’t happy with how the
curve version was working out and
it seemed like more work than it
was worth.
*trying to clean up the
‘fireflies’ on render. isn’t
going well. but i think i
fount a happy medium.
*Added Custom Bone shapes.
This will make animating the rig
easier.
The system i rendered on is a Dell Precision T5500 workstation.
Specs:
Dual Intel Xeon L5520 2.27Ghz processors
24 Gb RAM
Geforce GTX 960 2GB
I rendered at 50% of 1080 to keep render time and file size down.
i also limited light bounces to half of what they are by default, made the frames darker but it saved some render time. I also played with the clamp options in the samples section to help eliminate artifacts and “fireflies”.
As recommended i rendered to png then in a new blender file i used the video editing to import a image sequence, and imported a collection of sounds from freesound.org to fill out the audio.
the final export was the ffmpeg video option using the h.264 for mp4 presets and aac audio preset.
Final Render::
OpenGL render to test timing and showcase the custom bone shapes for the lamp::
I could tinker with this forever, at some point you just have to say its done and move on. lol