Final Mech Render: Unique Challenge

It was my first time using blender, so I wanted to really challenge myself with a unique shape that pushed the instruction. The white part was supposed to resemble bone, but untextured, looked too flat. I don’t know how efficient the noise texture → normal mapping really ends up being (Blenderguru’s donut tutorial), but it made the bone feel better for presentation.

I’m also bad with colors lol. Did not plan out the parts for good coloring.

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