Hi all,
you really can lose yourself in a complicated model like a cathedral. Took a lot of time to get it this far. Started over a few times and switched to 2.8 beta when it was released. There are just 2 textures added; floor (so I could add some reflection) and glass texture. I want to import the model in Unreal so I will do the texturing there.
The images below are not renders but cropped screenshots from the lookdev viewport. Blender 2.8 really speeds up image production. The lookdev viewport is a great addition.
This is the top view of the cathedral:
Some more outside images:
![OutsideCorrected24](/uploads/db2322/original/3X/4/1/4194042ddc1b7d7f451f039a057d7ff775964883.jpeg)
Next some images of the interior:
![InsideCorrected13](/uploads/db2322/original/3X/c/7/c7d785df9aba3b9124f2b6fb68d8360af05299e0.jpeg)
![InsideCorrected14](/uploads/db2322/original/3X/e/f/efd84977c45af82b311c475188f6c1972149ca7d.jpeg)
![InsideCorrected15](/uploads/db2322/original/3X/a/b/ab2edf25cdb0074870bbeeabbedf846336abe17d.jpeg)
Last added 11 feb 2019: Added man-size bells in the belltower. Busy with texturing and adding new meshes.