I’m curious about something that I noticed in this lecture. During the video, Ben uses the LineTraceSingleByChannel() method and in order to do so, he provides it with a hit result, a start location, an end location and a collision type.
However, in the Unreal documentation, this method calls for two additional lines, query parameters and response parameters.
I was under the impression that we had to complete every portion of the signature for these Unreal methods to operate correctly? In another video, we even created a “camera direction” variable that we didn’t even need just to complete a signature.
Any insight into this would be very much appreciated.