FString ObjectName = GetOwner()->GetName();
FString ObjectPos = GetOwner()->GetActorLocation().ToString();
UE_LOG(LogTemp, Warning, TEXT("%s is at %s"), *ObjectName, *ObjectPos);
FString ObjectName = GetOwner()->GetName();
FString ObjectPos = GetOwner()->GetActorLocation().ToString();
UE_LOG(LogTemp, Warning, TEXT("%s is at %s"), *ObjectName, *ObjectPos);