Testing the actor at the end is a bit of a fiddle, requires some mouse dexterity and funky timing. I ran with an addition to BeginPlay
:
ActorThatOpens = GetWorld()->GetFirstPlayerController()->GetPawn();
Testing the actor at the end is a bit of a fiddle, requires some mouse dexterity and funky timing. I ran with an addition to BeginPlay
:
ActorThatOpens = GetWorld()->GetFirstPlayerController()->GetPawn();