Felt like shooting the projectile effect was lacking

So inside the ProjectileBase.cpp file in BeginPlay() function i added one more particle spawn. I think it looks pretty good.

void AProjectileBase::BeginPlay()
{
	InitialLifeSpan = 3;
	Super::BeginPlay();
	UGameplayStatics::SpawnEmitterAtLocation(this, HitParticle, GetActorLocation());
}

AdditionalParticle

ok, i’ve watched the next lecture and now i look kinda dumb : D

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