Felt like an idiot for overcomplicating but whatever

Instead of just adding an if condition in update, I decided to separate the movement behaviour in a separate script and do some research on how to disable it. Oh well, at least it server for aesthetic purposes, the code was becoming to crowded anyway…


^^ This is what I moved to the Rocket Movement script ^^

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^^ And this is what I did in the rocket script to disable it ^^

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