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When you are talking about dividing the movement’s numbers to a number of grids you don’t specify why we have to divide it by 50. You just say that you are dividing it by 50 but has no clear explanation why and if it applies to all kind of grid division situation and numbers.

50 because it’s the highest common divisor of both numbers. That means that we can place the animations at the right points without having too many grid divisions.

Yeah, I don’t understand it neither. 325 for jog and 130 for walk. If you set Maximum Axis Value to 325 and make 5 divisions, you have divisions of 65. So you have 65x2 = 130 for walk speed, and 65x5 = 325 for jog speed. Use 50 is weird, when you can use 65 with more accurate results.

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