Feedback for the Unity Visual Scripting Course

First off, I’d like to say that this course is pretty good. Provides a nice foundation on Unity’s built-in VS system. Honestly, I can see myself recommending it to whatever UI designers I end up working with in the future. ^^ Speaking of UI, the main issue I see with this course is about implementing that stuff. In my opinion, there’s not nearly enough content focused on that. It’d be great if future versions of this course had the following improvements:

  • Start off each section with building a title screen. The first would be a very simple one, while later sections’ title screens would progressively get fancier, building on the knowledge gained in previous sections.
  • Use DOTween’s Visual Scripting integration to pull off the animations. The free version comes with that integration, and as DOTween’s a very popular tweening library anyway…
  • Have Icy Ascent’s section involve building an HUD that shows the penguin’s health. With a healthbar that shakes and changes color when damage is taken.
    • This would involve allowing the penguin to survive more than one hit, of course

And there we go. While the course in its current state has a lot to offer in terms of implementing gameplay mechanics, it could use more in terms of implementing UI functionality

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Why didnt this post get any replies?

I also took this course and almost finished it. Only the bow & arrow second half is missing. And im getting a bit of each for my own game.

And there’s lots of stuff not covered in this course… As a basic foundation its cool. And when is the intermediate course coming?

Because i do would love to learn these things:

• Start Screen
• UI design & functionality
• Adding sounds when things happen (shooting, being hit, dying, bg music)
• Especial effects graph nodes - like particle system show, activate animations to objects, etc
• HUD, HP and MP bars. With regeneration, health packs, damage input, defense + attack attributes
• inventory. To add ammo, or keys, or armor. With time availability, and reduce when used/get hit

And much more… That i can think of now.

Visual script has made it possible for me to actually begin building my game. As i couldnt get c# syntax, memorize how to punctualize and all that…

So yeah. Im expecting upgrades to this course! And more people to hang with. I was really expecting to see a channel in discord about visual script only. And even in the forums its very quiet about this topic… :confused:

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