I know that this topic was raised many times already both here and in udemy comments section.
But I really want to also give my feedback around how you are presenting this course and particular this section here where you are explaining how the dragging functionality works.
I just want to say that I much rather prefer if you go with the classic write-and-explain approach with the lectures and do not skip any topics like this one.
If you think a given topic is too advanced, you can always do the same thing you did in the previous course with the Saving System. I remember there were two tutorial sections there. The first section was showing how to use the already existing saving system, and the other section was on how to create the saving system from scratch.
Please do not underestimate the student’s skillset and the ability to understand complex topics. Many people taking the course are already experienced programmers, that are just lacking know-how in game development.
Other than that, amazing job on those RPG series. Even with thise “bad” feedback that I am giving right now, this is still one of the best game dev courses out there!