I very much enjoyed this whole project, we went over a lot and the repetition of doing lots of similar coding was great for reinforcing how to code properly. Thoroughly enjoyed it, but I encountered the same issue twice before figuring out a work around. It might be beneficial to create a note of some sort so anyone who also encounters it can fix it.
Basically what would happen is that even if I exposed a parameter to UE4 in C++ the details page of that specific Blueprint wouldn’t load and would be empty, thus unable to change any of the variables that we had specifically opened to tweak in UE4. The work around I found was to create another Blueprint of the original parent class and name it the same thing in a different folder.
After creating that blueprint I deleted the old one and passed all references to the new one, deleted binaries, rebuilt, then in the folder that contained the old BP I fixed up the directory and was able to move the new one into it. Thus allowing me to change my details.
Thank you so much and I appreciate all the hard work that went into making this game.