So, I have a 5 year old son, and I make this course sometimes, when he sees my monitor. I doesn’t want to show him shooting alien airplanes before bedtime. I had to think another calmer version of this project, but the same features:
Project CollectingNectar
Player Experience:
Flying on the field with a ag of bees
Core mech:
send bees to flowers
dodge
Core game loop:
Collect as many nectar as possible
aviod falling / moving things
start an other day when the rag have a hit
Theme:
There is some flowerful season, but winter is coming, and there are larvaes in the hive
Features
Camera rail
Player movement
Shoot: send bees to flowers to Collect
Health of enemy: there are some flower they need more than one bee
flowers and obstackles can move on a path by wind
score: number of collected nectar
game loop: restart when dying,
go direct to hive when full of nectar
go direct to hive when time is up (sun goes down)
Additional features:
multiple level:
spring: newborn bees to feed
summer: larveas to feed
fall: preparation to winter
Health of rag:
Lost bees if something goes wrong. They have to go back to the hive to take rest and regenerate
avoid insected flowers
Pick up health: Meet other bees to connect to the rag and hive.
Momentary invulnerability: no damage for a time after damage
Weapon upgrade: pick up special nectar to make your bees faster (slower time)