Failed to load!

Failed to load /Game/Levels/Level1_BuiltData.Level1_BuiltData Referenced by PersistentLevel

I have this pop up at the start of importing BullCow game files.

1 Like

Save the level.

1 Like

thank you

Hi

I have an issue in order to lunch the game:
image

Logs file :
Log file open, 05/06/20 21:29:47
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: BullCowGame
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 11 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.289728
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +3:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin Firebase
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Warning: Incompatible or missing module: BullCowGame
Running C:/Program Files/Epic Games/UE_4.22/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project=“G:/original/BullCowGame-starter-kit/BullCowGame.uproject” -TargetType=Editor -Progress -NoHotReloadFromIDE
Creating makefile for BullCowGameEditor (no existing makefile)
@progress push 5%
Parsing headers for BullCowGameEditor
Running UnrealHeaderTool “G:\original\BullCowGame-starter-kit\BullCowGame.uproject” “G:\original\BullCowGame-starter-kit\Intermediate\Build\Win64\BullCowGameEditor\Development\BullCowGameEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for BullCowGameEditor in 15.7517938 seconds
@progress pop
Using Visual Studio 2019 14.25.28610 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.25.28610) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Building 15 actions with 4 processes…
@progress ‘Compiling C++ source code…’ 0%
@progress ‘Compiling C++ source code…’ 7%
[1/15] Default.rc2
@progress ‘Compiling C++ source code…’ 13%
[2/15] SharedPCH.Engine.cpp
@progress ‘Compiling C++ source code…’ 20%
[3/15] BullCowGame.cpp
@progress ‘Compiling C++ source code…’ 27%
[4/15] BullCowGameGameModeBase.cpp
@progress ‘Compiling C++ source code…’ 33%
[5/15] BullCowCartridge.cpp
@progress ‘Compiling C++ source code…’ 40%
[6/15] BullCowGame.init.gen.cpp
@progress ‘Compiling C++ source code…’ 47%
[7/15] Terminal.cpp
@progress ‘Compiling C++ source code…’ 53%
[8/15] BullCowCartridge.gen.cpp
@progress ‘Compiling C++ source code…’ 60%
[9/15] BullCowGameGameModeBase.gen.cpp
@progress ‘Compiling C++ source code…’ 67%
[10/15] Cartridge.gen.cpp
@progress ‘Compiling C++ source code…’ 73%
[11/15] Cartridge.cpp
@progress ‘Compiling C++ source code…’ 80%
[12/15] Terminal.gen.cpp
@progress ‘Compiling C++ source code…’ 87%
[13/15] UE4Editor-BullCowGame.lib
Creating library G:\original\BullCowGame-starter-kit\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame.lib and object G:\original\BullCowGame-starter-kit\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame.exp
@progress ‘Compiling C++ source code…’ 93%
[14/15] UE4Editor-BullCowGame.dll
Creating library G:\original\BullCowGame-starter-kit\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame.suppressed.lib and object G:\original\BullCowGame-starter-kit\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame.suppressed.exp
@progress ‘Compiling C++ source code…’ 100%
[15/15] BullCowGameEditor.target
Total time in Parallel executor: 165.48 seconds
Total execution time: 247.56 seconds
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.22-CL-7053642
LogInit: Engine Version: 4.22.3-7053642+++UE4+Release-4.22
LogInit: Compatible Engine Version: 4.22.0-5660361+++UE4+Release-4.22
LogInit: Net CL: 5660361
LogInit: OS: Windows 8.1 (), CPU: Intel® Core™ i3-2350M CPU @ 2.30GHz, GPU: Intel® HD Graphics 3000
LogInit: Compiled (64-bit): Jun 18 2019 03:09:11
LogInit: Compiled with Visual C++: 19.16.27025.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.22
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.22/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 23
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 30
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 28
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 25
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 2
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2020.05.06-18.34.05:813][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2020.05.06-18.34.05:813][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2020.05.06-18.34.05:863][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [G:/original/BullCowGame-starter-kit/Saved/Config/Windows/Engine.ini]
[2020.05.06-18.34.05:863][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2020.05.06-18.34.05:863][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2020.05.06-18.34.05:863][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [G:/original/BullCowGame-starter-kit/Saved/Config/Windows/Engine.ini]
[2020.05.06-18.34.05:863][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [G:/original/BullCowGame-starter-kit/Saved/Config/Windows/Engine.ini]
[2020.05.06-18.34.05:863][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2020.05.06-18.34.05:863][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2020.05.06-18.34.05:863][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2020.05.06-18.34.05:863][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2020.05.06-18.34.05:863][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2020.05.06-18.34.05:863][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2020.05.06-18.34.05:863][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2020.05.06-18.34.05:863][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2020.05.06-18.34.05:863][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2020.05.06-18.34.05:863][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2020.05.06-18.34.05:863][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2020.05.06-18.34.05:863][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2020.05.06-18.34.05:863][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2020.05.06-18.34.05:863][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [G:/original/BullCowGame-starter-kit/Saved/Config/Windows/Engine.ini]
[2020.05.06-18.34.05:863][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2020.05.06-18.34.05:863][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2020.05.06-18.34.05:863][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2020.05.06-18.34.05:863][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2020.05.06-18.34.05:864][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2020.05.06-18.34.05:864][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2020.05.06-18.34.05:864][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
[2020.05.06-18.34.05:864][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2020.05.06-18.34.05:864][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2020.05.06-18.34.05:864][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2020.05.06-18.34.05:864][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2020.05.06-18.34.05:864][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2020.05.06-18.34.05:864][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2020.05.06-18.34.05:864][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [G:/original/BullCowGame-starter-kit/Saved/Config/Windows/Engine.ini]
[2020.05.06-18.34.05:864][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [G:/original/BullCowGame-starter-kit/Saved/Config/Windows/Engine.ini]
[2020.05.06-18.34.05:958][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [G:/original/BullCowGame-starter-kit/Saved/Config/Windows/Scalability.ini]
[2020.05.06-18.34.05:958][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2020.05.06-18.34.05:958][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2020.05.06-18.34.05:958][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [G:/original/BullCowGame-starter-kit/Saved/Config/Windows/Scalability.ini]
[2020.05.06-18.34.05:958][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2020.05.06-18.34.05:958][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [G:/original/BullCowGame-starter-kit/Saved/Config/Windows/Scalability.ini]
[2020.05.06-18.34.05:958][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2020.05.06-18.34.05:958][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2020.05.06-18.34.05:958][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2020.05.06-18.34.05:958][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2020.05.06-18.34.05:958][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2020.05.06-18.34.05:958][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2020.05.06-18.34.05:959][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2020.05.06-18.34.05:959][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2020.05.06-18.34.05:959][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.05.06-18.34.05:959][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2020.05.06-18.34.05:959][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2020.05.06-18.34.05:959][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2020.05.06-18.34.05:959][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2020.05.06-18.34.05:959][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2020.05.06-18.34.05:959][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2020.05.06-18.34.05:959][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.05.06-18.34.05:959][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2020.05.06-18.34.05:959][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2020.05.06-18.34.05:959][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [G:/original/BullCowGame-starter-kit/Saved/Config/Windows/Scalability.ini]
[2020.05.06-18.34.05:959][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2020.05.06-18.34.05:959][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.05.06-18.34.05:960][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2020.05.06-18.34.05:960][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2020.05.06-18.34.05:960][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2020.05.06-18.34.05:960][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2020.05.06-18.34.05:960][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2020.05.06-18.34.05:960][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2020.05.06-18.34.05:960][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2020.05.06-18.34.05:960][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2020.05.06-18.34.05:960][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2020.05.06-18.34.05:960][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2020.05.06-18.34.05:960][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2020.05.06-18.34.05:960][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2020.05.06-18.34.05:960][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2020.05.06-18.34.05:961][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2020.05.06-18.34.05:961][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2020.05.06-18.34.05:961][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2020.05.06-18.34.05:961][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2020.05.06-18.34.05:961][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.05.06-18.34.05:961][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2020.05.06-18.34.05:961][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2020.05.06-18.34.05:961][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2020.05.06-18.34.05:961][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2020.05.06-18.34.05:961][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2020.05.06-18.34.05:961][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2020.05.06-18.34.05:961][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2020.05.06-18.34.05:961][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2020.05.06-18.34.05:962][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.05.06-18.34.05:962][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.05.06-18.34.05:962][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [G:/original/BullCowGame-starter-kit/Saved/Config/Windows/Scalability.ini]
[2020.05.06-18.34.05:962][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2020.05.06-18.34.05:962][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.05.06-18.34.05:962][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.05.06-18.34.05:962][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2020.05.06-18.34.05:962][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2020.05.06-18.34.05:962][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.05.06-18.34.05:962][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2020.05.06-18.34.05:962][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2020.05.06-18.34.05:962][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [G:/original/BullCowGame-starter-kit/Saved/Config/Windows/Scalability.ini]
[2020.05.06-18.34.05:962][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2020.05.06-18.34.05:962][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2020.05.06-18.34.05:962][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2020.05.06-18.34.05:963][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2020.05.06-18.34.05:963][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2020.05.06-18.34.05:963][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2020.05.06-18.34.05:963][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2020.05.06-18.34.05:963][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2020.05.06-18.34.05:963][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2020.05.06-18.34.05:963][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2020.05.06-18.34.05:963][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2020.05.06-18.34.05:963][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2020.05.06-18.34.05:963][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2020.05.06-18.34.05:963][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [G:/original/BullCowGame-starter-kit/Saved/Config/Windows/Scalability.ini]
[2020.05.06-18.34.05:963][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2020.05.06-18.34.05:963][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2020.05.06-18.34.05:976][ 0]LogInit: Selected Device Profile: [Windows]
[2020.05.06-18.34.05:987][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2020.05.06-18.34.06:313][ 0]LogHAL: Display: Platform has ~ 4 GB [4240289792 / 4294967296 / 4], which maps to Smallest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2020.05.06-18.34.06:321][ 0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:0 ; Required until we fix HLR fall-out]]
[2020.05.06-18.34.06:322][ 0]LogInit: Going up to parent DeviceProfile
[2020.05.06-18.34.06:338][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [G:/original/BullCowGame-starter-kit/Saved/Config/Windows/Scalability.ini]
[2020.05.06-18.34.06:338][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2020.05.06-18.34.06:338][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2020.05.06-18.34.06:339][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [G:/original/BullCowGame-starter-kit/Saved/Config/Windows/Scalability.ini]
[2020.05.06-18.34.06:339][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2020.05.06-18.34.06:339][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [G:/original/BullCowGame-starter-kit/Saved/Config/Windows/Scalability.ini]
[2020.05.06-18.34.06:339][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2020.05.06-18.34.06:339][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2020.05.06-18.34.06:339][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2020.05.06-18.34.06:339][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2020.05.06-18.34.06:339][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2020.05.06-18.34.06:339][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2020.05.06-18.34.06:339][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2020.05.06-18.34.06:339][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2020.05.06-18.34.06:339][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.05.06-18.34.06:339][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2020.05.06-18.34.06:339][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2020.05.06-18.34.06:339][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2020.05.06-18.34.06:339][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2020.05.06-18.34.06:339][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2020.05.06-18.34.06:339][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2020.05.06-18.34.06:339][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.05.06-18.34.06:339][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2020.05.06-18.34.06:339][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2020.05.06-18.34.06:339][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [G:/original/BullCowGame-starter-kit/Saved/Config/Windows/Scalability.ini]
[2020.05.06-18.34.06:339][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2020.05.06-18.34.06:339][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.05.06-18.34.06:339][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2020.05.06-18.34.06:339][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2020.05.06-18.34.06:339][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2020.05.06-18.34.06:339][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2020.05.06-18.34.06:339][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2020.05.06-18.34.06:340][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2020.05.06-18.34.06:340][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2020.05.06-18.34.06:340][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2020.05.06-18.34.06:340][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2020.05.06-18.34.06:340][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2020.05.06-18.34.06:340][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2020.05.06-18.34.06:340][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2020.05.06-18.34.06:340][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2020.05.06-18.34.06:340][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2020.05.06-18.34.06:340][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2020.05.06-18.34.06:340][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2020.05.06-18.34.06:340][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2020.05.06-18.34.06:340][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.05.06-18.34.06:340][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2020.05.06-18.34.06:340][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2020.05.06-18.34.06:340][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2020.05.06-18.34.06:341][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2020.05.06-18.34.06:341][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2020.05.06-18.34.06:341][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2020.05.06-18.34.06:341][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2020.05.06-18.34.06:341][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2020.05.06-18.34.06:341][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.05.06-18.34.06:341][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.05.06-18.34.06:341][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [G:/original/BullCowGame-starter-kit/Saved/Config/Windows/Scalability.ini]
[2020.05.06-18.34.06:341][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2020.05.06-18.34.06:341][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.05.06-18.34.06:341][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.05.06-18.34.06:341][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2020.05.06-18.34.06:341][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2020.05.06-18.34.06:341][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.05.06-18.34.06:341][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2020.05.06-18.34.06:341][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2020.05.06-18.34.06:342][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [G:/original/BullCowGame-starter-kit/Saved/Config/Windows/Scalability.ini]
[2020.05.06-18.34.06:342][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2020.05.06-18.34.06:342][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2020.05.06-18.34.06:342][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2020.05.06-18.34.06:342][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2020.05.06-18.34.06:342][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2020.05.06-18.34.06:342][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2020.05.06-18.34.06:342][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2020.05.06-18.34.06:342][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2020.05.06-18.34.06:342][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2020.05.06-18.34.06:342][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2020.05.06-18.34.06:342][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2020.05.06-18.34.06:342][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2020.05.06-18.34.06:342][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2020.05.06-18.34.06:342][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [G:/original/BullCowGame-starter-kit/Saved/Config/Windows/Scalability.ini]
[2020.05.06-18.34.06:342][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2020.05.06-18.34.06:342][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2020.05.06-18.34.06:342][ 0]LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
[2020.05.06-18.34.06:406][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2020.05.06-18.34.06:406][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2020.05.06-18.34.06:406][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [G:/original/BullCowGame-starter-kit/Saved/Config/Windows/Engine.ini]
[2020.05.06-18.34.06:478][ 0]LogInit: Computer: ABADI
[2020.05.06-18.34.06:478][ 0]LogInit: User: Abdelrahman
[2020.05.06-18.34.06:478][ 0]LogInit: CPU Page size=4096, Cores=2
[2020.05.06-18.34.06:478][ 0]LogInit: High frequency timer resolution =2.241004 MHz
[2020.05.06-18.34.06:507][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx)
[2020.05.06-18.34.06:509][ 0]LogMemory: Platform Memory Stats for Windows
[2020.05.06-18.34.06:509][ 0]LogMemory: Process Physical Memory: 95.93 MB used, 95.93 MB peak
[2020.05.06-18.34.06:509][ 0]LogMemory: Process Virtual Memory: 91.51 MB used, 91.51 MB peak
[2020.05.06-18.34.06:509][ 0]LogMemory: Physical Memory: 2417.17 MB used, 1626.69 MB free, 4043.86 MB total
[2020.05.06-18.34.06:509][ 0]LogMemory: Virtual Memory: 510.45 MB used, 134217216.00 MB free, 134217728.00 MB total
[2020.05.06-18.34.11:001][ 0]LogInit: Using OS detected language (en-GB).
[2020.05.06-18.34.11:001][ 0]LogInit: Using OS detected locale (en-GB).
[2020.05.06-18.34.11:106][ 0]LogTextLocalizationManager: No specific localization for ‘en-GB’ exists, so the ‘en’ localization will be used.
[2020.05.06-18.34.12:929][ 0]LogInit: Setting process to per monitor DPI aware
[2020.05.06-18.34.14:033][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2020.05.06-18.34.14:034][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2020.05.06-18.34.18:226][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2020.05.06-18.34.18:226][ 0]LogD3D11RHI: D3D11 adapters:
[2020.05.06-18.34.18:256][ 0]LogD3D11RHI: 0. ‘Intel® HD Graphics 3000’ (Feature Level 10_0)
[2020.05.06-18.34.18:256][ 0]LogD3D11RHI: 0/0/1632 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
[2020.05.06-18.34.18:275][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2020.05.06-18.34.18:275][ 0]LogD3D11RHI: 0/0/256 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2020.05.06-18.34.18:275][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2020.05.06-18.34.18:320][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2020.05.06-18.34.18:321][ 0]LogD3D11RHI: GPU DeviceId: 0x116 (for the marketing name, search the web for “GPU Device Id”)
[2020.05.06-18.34.18:329][ 0]LogWindows: EnumDisplayDevices:
[2020.05.06-18.34.18:329][ 0]LogWindows: 0. ‘Intel® HD Graphics 3000’ (P:1 D:1)
[2020.05.06-18.34.18:330][ 0]LogWindows: 1. ‘Intel® HD Graphics 3000’ (P:0 D:0)
[2020.05.06-18.34.18:330][ 0]LogWindows: DebugString: FoundDriverCount:2
[2020.05.06-18.34.18:330][ 0]LogD3D11RHI: Adapter Name: Intel® HD Graphics 3000
[2020.05.06-18.34.18:330][ 0]LogD3D11RHI: Driver Version: 9.17.10.4229 (internal:9.17.10.4229, unified:9.17.10.4229)
[2020.05.06-18.34.18:331][ 0]LogD3D11RHI: Driver Date: 5-28-2015
[2020.05.06-18.34.18:331][ 0]LogRHI: Texture pool is 571 MB (70% of 816 MB)
[2020.05.06-18.34.18:337][ 0]LogD3D11RHI: Async texture creation enabled
[2020.05.06-18.34.18:729][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI
[2020.05.06-18.34.18:756][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI
[2020.05.06-18.34.18:756][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI
[2020.05.06-18.34.18:898][ 0]LogD3D11RHI: GPU Timing Frequency: 12.500000 (Debug: 2 1)
[2020.05.06-18.34.22:253][ 0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
[2020.05.06-18.34.22:254][ 0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
[2020.05.06-18.34.22:255][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2020.05.06-18.34.22:273][ 0]Log file closed, 05/06/20 21:34:22

I do not know how to save level. Can you explain it a little bit?

I am taking the same error with Rasna_Senthilkumar. Then a window pop up and says unreal had a crush on this file.

Your video card is outdated for the current version you are using for Unreal. You will need a video card that supports Shader Model greater than 4.0. What is your current video card?

Click on “Save Current”

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