Failed to load BuiltData

Hello,

When using GitHub’s .gitignore, *_BuildData.uasset files are ignored. However, after committing and pushing my project to GitHub and then re-cloning it to make sure it works, I get a Load Error referencing a _BuildData.asset file that was indeed ignored from Git. The project itself seems to open fine and I can hit the “Play” button and play the game, so the error seems “harmless”. However, I just recently lost a ton of work because I was misusing source control, so I want to be sure I have source control set up properly this time.

Is it safe to leave these _BuildData.asset files out of version control?

Yes, it’s built data that you can build yourself locally via the build menu in Unreal.

If you’re working in a team and want to spare your collegues time building all of that then you could bundle those files separately.

Thanks for clarifying. After last week’s blunder I want to make sure I get it right this time :sweat_smile:

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