i’ve been stuck on this for a few days and im wondering if anyone knows what this error means because I have a blueprint implementable event in my gamemode thats calling it inside the gamemode because I needed to get something with blueprints but the engine can’t seem to find it and I don’t know why this is happening because it had already been implemented
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 1323] Failed to find function None in BP_PlayerGameMode_C /Game/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.BP_PlayerGameMode_C_0
I don’t quite understand what you mean by a new blueprint but if I try putting the node again or refreshing anything it doesn’t change anything about it.