Failed to find a blueprint implementable while calling in c++

i’ve been stuck on this for a few days and im wondering if anyone knows what this error means because I have a blueprint implementable event in my gamemode thats calling it inside the gamemode because I needed to get something with blueprints but the engine can’t seem to find it and I don’t know why this is happening because it had already been implemented

Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 1323] Failed to find function None in BP_PlayerGameMode_C /Game/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.BP_PlayerGameMode_C_0

Does it work with a new blueprint?

I don’t quite understand what you mean by a new blueprint but if I try putting the node again or refreshing anything it doesn’t change anything about it.

I meant delete the game mode blueprint you have and create a new one.

yeah i’ve tried that

Would you mind sending me your project using the following link so I have a better understanding of the project?

https://gdev.tv/projectupload

Please use File > Zip Project within Unreal as this will ensure only required files are zipped up and things like the Binaries are excluded.

If it’s still too big please upload it to your own Google Drive or similar service.

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