I have a problem with compiling with visual studio code in unreal engine (5.0.3).
When I cteated New C++ class in UE,I got this message [Successfully added class ‘MovingPlatform’,however you must recompile the ‘ObstaleAssault’ module before it will appear in the content Browser.Failed to compile newly created game module.]
This is output log file link
Output Log
LogPlatformFile: Not using cached read wrapper
LogStats: Stats thread started at 0.279312
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Mac-EF15E44A1D471130691B69AADA09556D
Session CrashGUID >====================================================
LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
LogConfig: Display: Loading HoloLens ini files took 0.02 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.02 seconds
LogConfig: Display: Loading IOS ini files took 0.02 seconds
This file has been truncated. show original
Please help !
DanM
February 20, 2023, 9:03am
2
What version of Xcode and macOS do you have installed?
This is screenshot.Please help🙏
DanM
February 20, 2023, 9:22am
4
Pretty sure UE 5.0 doesn’t support Xcode 14.
Try downgrade Xcode or get Unreal 5.1
1 Like
Also I searched this topic in google.But, for some reason, I got no answer.Why is that? Please
You mean that If I change UE5.1.1,the problem should be solved.
DanM
February 20, 2023, 9:25am
7
Depending on what you searched there could be limitless reasons for the underlying cause of the same issue.
Also yes, Xcode 14 isn’t supported by UE5.0
1 Like
And when i open my project, It stopped 35% and not moving forward.What can i do for this?
DanM
February 20, 2023, 9:38am
10
Wait. Compiling shaders for the first time is not a quick process.
1 Like
I solved the problem.Thank you so much:heart_eyes:
system
Closed
February 21, 2023, 9:51am
13
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