Failed NormalBake :(

I tried as best I could but this is not getting right…

Looks close enought to what I’m aiming for in material view…

… but the rendered is really strange…

I must be missing something trivial :unamused:

Update…

I have no idea why, but it helped to bake the normal-map to a plane above instead, then UVMap using ProjectFromView.

I guess I’ll have to detach the linked mesh and bend and place it later…

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