I tried as best I could but this is not getting right…
Looks close enought to what I’m aiming for in material view…
… but the rendered is really strange…
I must be missing something trivial
Update…
I have no idea why, but it helped to bake the normal-map to a plane above instead, then UVMap using ProjectFromView.
I guess I’ll have to detach the linked mesh and bend and place it later…