Eyebrows redone

Having a separate emitter mesh definitely made it easier to control the look. I got the broad distribution & length using 2 vertex groups and weight painting to control length and density, then finished up with manual grooming in particle edit mode.

My previous version I had set the particle emission to 0 and manually dropped the hairs on in particle edit mode. This worked but wasn’t easy to get a consistent look.

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Previous way is good for eyelashes.

He is looking good!

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