This was a great lesson on what promises to be very wonderful functionality. I learned a lot, for sure. I also learned a lot about what not to do next time.
I found that I was way too eager to dissolve edges and vertices, meaning I was modeling by destruction. This also led to a lot of inflexibility in terms of correcting design and geometry errors later.
I also did not keep objects separated out like I probably should have. This meant I was unable to apply unique materials to specific portions of the building (hence the single color applied to the entire building).
I’m excited to keep learning.
Here’s my final render:
Here’s the reference image I used: