Extruding in Blender challenge results (Section 2.23)

This was a great lesson on what promises to be very wonderful functionality. I learned a lot, for sure. I also learned a lot about what not to do next time.

I found that I was way too eager to dissolve edges and vertices, meaning I was modeling by destruction. This also led to a lot of inflexibility in terms of correcting design and geometry errors later.

I also did not keep objects separated out like I probably should have. This meant I was unable to apply unique materials to specific portions of the building (hence the single color applied to the entire building).

I’m excited to keep learning.

Here’s my final render:

Here’s the reference image I used:

2 Likes

Great old image to copy.

Add the windows and doors?

Great suggestion!

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